#ifndef BattleResConfig_h
#define BattleResConfig_h

#include "BattleConfig.h"

USING_BATTLE

class BattleResConfig
{
public:
	BattleResConfig();
	~BattleResConfig();
	static BattleResConfig* getInstance();

	void destroy();

	BattleConfig* getConfig();
	void load(std::string path);

	std::string getBattleVersion();
	
private:
	static BattleResConfig* _battleResConfig;
	BattleConfig* config;
};


#endif
